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This quasi-experimental study will evaluate the effects of virtual reality (VR) gaming on balance and stress in Campbell University undergraduate students aged 18-30. Participants, untrained in college athletics, will complete the Profile of Mood States (POMS) survey and modified Star Excursion Balance Test (mSEBT) before, midway through, and after a 4-week VR program. The study aims to assess changes in stress and balance following 12 VR sessions, providing insights into VR's potential as an intervention for stress management and balance improvement in younger adults. Results will help determine VR's effectiveness compared to traditional methods.